LEARNING DESIGN MODELS
TPACK
TPACK, or technological Pedagogical Content Knowledge. This overlap reminds us that, as teachers, we design lessons based on how students can best learn our specific course material. It is a theory that was developed to explain the set of knowledge that teachers need to teach their students a subject, teach effectively, and use technology. We’ll get into more details in just a minute, but let’s look at where this started.
ADDIE
The ADDIE model is the generic process traditionally used by instructional designers and training developers. The five phases which is Analysis, Design, Development, Implementation, and Evaluation. It is also to represent a dynamic, flexible guideline for building effective training and performance support tools.
The ADDIE Model
ADDIE is an acronym for Analysis, Design, Development,
Implementation, and Evaluation. This model guides you through the process of
creating effective educational courses and materials for your audience. While
there are variations of this model in the industry, the concepts are the same.
As a professional, this model is more than just an acronym. It is a blue print
for success.
The ADDIE model is the blue print for instructional
designers.
The Analysis is the most important step in the process. It
helps you to determine the basis for all future decisions. A mistake that many
beginners make is not conducting a proper analysis at the beginning. It is this
analysis that helps you identify your audience, limitations or opportunities,
or other important points that will be useful in the design process.
The Design process is the brainstorming step. This is where
you use the information obtain in the Analysis phase to create a program or
course that meets the needs of your customer or audience. There are many forms
of the design process and it can be very tedious at times. Testing your
concepts in the design phase will save you time and money.
The Development phase focuses on building the outcome of the
design phase. This process consumes much of the time spent in creating a sound
educational program or course. It includes various steps such as initial
drafts, reviews, re-writes, and testing. For larger corporations, this phase
can involve numerous individuals to include subject matter experts (SME),
graphic artists, and technical experts. For elearning courses, this phase could
require additional assistance for managing server space and technology.
The Implementation phase includes more processes than simply
presenting the materials developed. While the concepts and materials have been
tested throughout the process, the implementation phase can uncover topics that
require further development or re-design work. The processes for this phase
vary based on the size of the organization, the complexity of the program or
course, and the distribution of the materials. This includes such concepts as
test pilots, train-the-trainer sessions, and other delivery methods to present the
materials.
The Evaluation phase plays an important role in the
beginning and at the end of the process. Evaluation objectives reflect much of
the discoveries found in the Analysis process. These discoveries include the
objectives and expectations of the learner. When looking at the process, you
must avoid the thought that it is structured in a chronological order. Rather,
the ADDIE Model is a continuous circle with overlapping boundaries. Of all of
the process phases, the evaluation phase is the lest understood .
ADDIE PHASE 2 – DESIGN
Getting To Know ADDIE: Part 2 - Design
In the previous installment we took our first look at the
ADDIE model. We learned its general characteristics, considered its advantages
and disadvantages, and also discussed at length the first stage of the ADDIE
methodology - Analysis. In this installment we will tell you about Design, the
second stage of the ADDIE methodology. All the requisite data is gathered
during the analysis stage. Once we have learned what the course’s target
audience is, set the goals we aim to achieve, and determined the best way to
deliver the information, it is time to set about laying out the structure of
the course. This is precisely what happens during the second stage.
D Is For Design
The second ADDIE stage is Design. The goal of this stage is
to create the structure of the course. It can take the form of something as
simple as a storyboard accompanied by some sketches, or as elaborate as a
detailed plan, full of descriptions and schematics. Whatever form it takes, the
layout of a course usually includes the descriptions of the main topics the
course will cover and goals it sets out to achieve, as well as short
descriptions of pages’ contents and a general idea of what the navigation and
the user interface will look like. At the conclusion of this stage you should
have on your hands a handy document you will use during the development stage,
one that will contain the answers to the most questions course developers may
have.
The Design phase aims to accomplish three main goals:
Deciding on the format of the course.
At this stage the developer has to decide how to best impart
the knowledge to the target audience. Should they use the tried and true
frontal teaching method, prepare a manual learners will be able to study at
their own pace, create an electronic course on a computer, or resort to blended
learning? This decision should be made based on the preliminary analysis of the
target audience and its characteristics, preferences, and habits. If the target
audience is comprised of people with little technical skill who do not
routinely deal with computers, the elements of the course should be as simple
as possible. If you plan to use interactive elements, it is recommended to try
them out first. Invite a few participants belonging to the target audience and
run them through a short course with some interactive elements to see if they
would be able to grasp the concept. Another option you have is to combine an
electronic course with frontal teaching, replacing technically complex elements
of the electronic course with simpler frontal practices and tests. This
technique is called blended learning, and in situations like this it can
simplify the task of imparting knowledge to your learners and increase the
effectiveness of your course.
Developing the education strategy.
The education strategy is comprised of lectures,
discussions, tasks, tests, projects, and supplementary materials meant to help
the learners better understand the course material. All of these fulfill the
four main goals of the education strategy:
Preliminary activity. The main goal of preliminary activity
is to let the learners know what topics will be covered in a particular section
of the course and motivate them by explaining the advantages of possessing the
knowledge and skills that will be imparted to them during the education
process. Motivating the learners will make them more patient, and also more
interested in completing their education. At this stage it is beneficial to
tell the learners about the goals of the course, as it will help them
understand the global structure of the course, and also how they would be able
to apply the obtained knowledge after completing the course.
Presentation of material.Make an effort to keep your course
concise and avoid unnecessary details. Leave everything unrelated to the skills
the course aims to teach on the cutting floor. Make sure to include a few
examples to help learners understand the material better.
Practice.-It is vital to enable the learners to practice
what they are being taught. The amount of practice a learner gets while taking
the course and after completing it directly corresponds to how quickly and well
he or she obtains the requisite skills. Providing timely feedback on the
completed tasks is equally important - it helps the learners better understand
the material and hone their skills.
Post-activity.- After the learners have completed the
course, it is beneficial to hold a meeting with them to discuss the results.
This is a good opportunity to summarize the main idea of the course and its
goals, which will help the learners to better retain and remember the knowledge
obtained while taking the course, and start applying it in their everyday jobs.
This is also a chance for the learners to ask questions about some specific
topics covered in the course they did not understand very well.
Evaluating results.- During the Analysis stage you are meant
to define the results the learners have to achieve for the course to be
considered a success. Depending on the specific goals of the course, it is
important to decide on the correct way to determine whether the learners have
reached the stated goals of the course to gauge the effectiveness of the
course. It is important to choose a way of rating the learners that clearly
shows whether they have acquired the knowledge the course was meant to impart,
and if the obtained skills meet the requirements set for the course. The
information you have gathered about the course’s target audience will come in
handy during this stage, as it can greatly impact your choice of the method for
grading the learners’ results. The learners’ age and their technical
proficiency will determine what tasks you will set before them to test their
knowledge, as well as the phrasing of the questions. To pick the correct type
of test, it is important to consider the goals set before the learners. If the
course is meant to primarily broaden their knowledge, a standard test
consisting of Multiple Choice and True/False questions will suffice. However,
if the course is meant, for example, to teach the learners to use Microsoft
Office proficiently, it would be better to have the learners complete real-life
tasks in Word or Excel (or teaching emulators of these programs), as in this
case it is paramount to test the practical skills acquired by the learners.
Keep in mind though that the final scoring is not a goal in itself. It is
important to monitor the learners’ progress throughout the duration of the
course to make sure that they are able to grasp the main concepts and ideas of
the course.
In conclusion
A carefully constructed plan makes building the course much
easier for every member of the team. The more effort and care you put into this
stage, the less time you will waste on do-overs during development. Measure
twice, cut once, as they say. After the Design stage is completed, the creation
of the course begins, and so the next installment of our series will tell you
about the third ADDIE stage - Development.
Getting To Know ADDIE:
Development
Having scoped out the target audience, settled on what
knowledge the course aims to impart, and composed a plan during the Design
stage, we are prepared to move on to Development; a key stage of the ADDIE
process, though not the last one. If during the previous stages we were chiefly
concerned with analyzing the requirements and planning the education process,
now we are getting down to business and beginning to work on the course proper.
The Development stage can be divided into three main phases:
Creating a prototype.
Developing the course.
Development.
Quality assurance.
Conducting a test run.
1. Creating a prototype.
Usually, a prototype is created to demonstrate the general
concept of the course to the higher-ups or clients and getting their approval
for moving forward with the course development. A prototype need not be large;
a couple of pages usually suffices for demonstration purposes. Ideally, every
page in the prototype should have a different structure. For example, one page
can contain an illustration and some text, another an interactive task, and the
third one contain nothing but text. This way you can cover most use cases and
demonstrate what the majority of the pages in the course will look like.
In addition to the prototype, it is customary to provide a
short summary of your course plan. The summary should be short (one, two pages
at most), but having read it, a person in charge of approving the plan should
have an adequate understanding of how the finished course will look like. Based
on the prototype and the summary, they should be able to make the decision to
either give you a go-ahead to proceed with the development of the course, or
request that changes be made to the plan first. It would not hurt to supply the
document containing the education strategy developed during the Design stage as
well. Should the person in charge have questions or concerns after reading the
plan summary and reviewing the prototype, this document may give them the
answers they seek. Once the higher-ups are satisfied with the direction you
have chosen, you can greenlight the Instructional Designers and proceed to the
creation of the course.
2a. Developing the course.
During the Design stage, while creating the education
strategy, you should have settled on what types of material you will use.
Having taken the feedback from the higher-ups or clients into account, it is
time to start developing the course.
Here are a few considerations you should keep in mind during
development:
No one is thrilled by having to read pages upon pages of dry
text.
Spice your course up with media content. Anything from
illustrations to videos to graphs and tables will make your course look better
and help the learners to acquire information on the visual level. Interactive
tasks will make the course more engaging and give the learners some hands-on
practice related to the topics being learned.
Make an effort to present the information in a logical
order.
Introduce new topics only after the learners have had a
chance to grasp the basics and understand all underlying concepts.
Regardless of how far you proceed into the development
stage, always keep in mind the main educational goals the course aims to
achieve.
Do not disregard the data collected during the Analysis
stage; it is there to help you achieve those goals.
2b. Quality assurance.
You will do well to make a habit of constantly testing the
course as it is being developed. Quality assurance professionals look at the
produced content through the eyes of the end user, spotting both typos and
technical errors. A fresh look is always beneficial, and it helps to reveal
issues that may not be apparent to the Instructional Designers.
To make sure that quality assurance does not hinder the
development of the course, it is customary to divide the course into sections
or modules, so that once a section is completed, it is passed to the QA or
directly to the customer for evaluation, while the development team begins
working on the next one. By the time the second section is finished, you should
have already received the feedback about the first one, so that you can fix any
shortcomings in the first section while the second is being reviewed. Thus,
working on individual separate modules helps you to both develop rapidly and
keep the course quality high.
3. Conducting a test run.
Another way to ensure that your course meets the required
standards, in addition to the creation of a prototype, is to have a number of
learners complete the finished sections of the course. Their feedback is
recorded and changes are made to the course based on it, and then the corrected
sections are returned to the learners for another pass. The iterations continue
until all the kinks are worked out.
It is also important to measure the time it takes the
learners to complete the course and see how it measures up to the goals set
before the course. If the average completion time is significantly longer than
planned, consider revising individual pages and/or sections, or even removing
pages containing non-essential information outright.
Having finished developing the course, it is a good idea to
once again submit it for review to higher-ups/clients for additional feedback.
In Conclusion
If you did not slack during the Analysis and Design stages,
Development would be a great deal easier. To reduce the number of iterations,
listen carefully to all feedback and use it to improve the course and resolve
all discovered issues before sending the course sections for another review. It
is important to keep the higher-ups happy, so that they would leave you to your
work, and you would not have to spend the valuable development time arguing. In
the next instalment we will talk about Implementation, and, in
parting, let me wish you patience, which
is essential during development.
Getting To Know ADDIE: Part 4 -
Implementation
The fourth stage of the ADDIE model is Implementation. The
beginning of implementation marks the first time the target audience interacts
with your course in earnest, the moment of truth, in which the knowledge
contained in the course’s materials is absorbed by the learners.
Getting To Know ADDIE: Implementation
Once the Development stage (the one we spoke about in the
previous installment) is finished, it is time to proceed to the next one -
namely, Implementation. During this stage, the materials created during
development are introduced to the target audience and the learning process
starts.
The application of materials can take different forms:
Learners acquire knowledge autonomously by taking an
electronic course and trying to understand the material with no outside help.
Knowledge transfer is facilitated by an instructor or a
group of instructors using the developed materials as a basis for teaching.
They deliver the information to learners and make sure that the main concepts
of the course are well understood.
Learners study a part of the course autonomously, while the
rest is explained by an instructor, who also controls the acquisition and
retention of knowledge from the parts of the course the learners studied with
no assistance.
The data gathered during the Analysis stage can help you
decide what form would work best in your circumstances. Take into account the
type of knowledge the course imparts (theoretical knowledge or practical skills)
and the characteristics of the target audience (computer proficiency,
occupation, motivation level, discipline, and age), as well as the existing
infrastructure of the company where training is being carried out.
Depending on the chosen format, the Implementation stage
will likely include the following main steps to a greater or lesser degree:
Training the instructors.
Preparing the learners.
Preparing the environment.
Let us take a more in-depth look at all three steps.
Training the instructors
It is not unusual for a person who was engaged with the
development of an electronic course to be involved in its implementation and
the delivery of knowledge to learners. However, it is by no means rare for the
instructors to be uninvolved in the creation of the course he or she has to
teach. In this event, it is necessary to adequately train the instructor and
make sure that he or she has all the necessary information about the course
before the learning process begins.
In general, the instructor has to have good understanding of
the following:
The goal or goals of the course.
The course’s activities.
The course’s media content.
The course’s tests.
One implication of this is that all necessary materials must
be prepared before the first lesson starts, so that the instructor will have
the time to review them, absorb the mets-information, and obtain an adequate
mastery of the information presented in the course. Sometimes, it becomes
necessary to teach dozens of instructors at a time, who will then go on to
teach the course in different branches or organizations. For this reason, the
amount of time necessary to adequately teach an instructor or instructors can
vary greatly depending on the circumstances.
Preparing the learners
The next step of the implementation process is to prepare
the learners for the upcoming education process. First and foremost that means
making sure that they are familiar with the tools and have the knowledge
required for completing the course. Are the learners proficient in the use of
programs they will use during the course? Are they aware of the course’s goals,
and its schedule?
Sometimes it may be necessary to carry out preliminary
education to create the necessary foundation for the teaching of the course’s
materials. You may also need to explain how to use the media player software
used in the delivery of the electronic course, or how many points will be
awarded for the completion of the course’s tests and what is the required
passing grade.
Preparing the environment
During this step it is necessary to ensure that the
technical and organizational requirements of the course, formulated during the
Development stage, are met, and to prepare the environment where the teaching
will be conducted. Depending on the chosen format, the preparation may include
the following:
Setting up a projector and a screen of adequate size.
Setting up the audio in the room/auditorium where the learning
will take place.
Making sure that the computers that will be used for
teaching have sound cards installed, connecting and testing the
speakers/headphones.
Downloading and installing the necessary software and/or
plugins (Java Virtual Machine, Flash, etc).
Supplying a whiteboard and marker pens.
Preparing the necessary printouts that will be distributed
to the learners.
An adequately prepared environment helps both the learners
and the instructors to concentrate on the learning process with a minimum of
distractions.
In conclusion
Once the instructors have been taught, and the learners and
the environment prepared, the learning process can begin. Keep in mind that
implementation is a key stage of the ADDIE process, because it is during this
stage the information contained in the course you created is transferred to the
target audience. This makes it imperative that you pay attention to the
feedback received from the learners taking the course, and address it.
It is a shame to make a single blunder during the
implementation stage that can negatively impact knowledge acquisition, as well
as the learners’ reaction towards the course. For example, failing to install a
plugin necessary to view the course’s videos, or putting the learners in a
noisy room can greatly affect the final result in a negative way. If you are
responsible for the learning process in your company, pay extra attention
during the Implementation stage. It would not hurt to accompany the instructors
and learners before the learning process begins. This way, the quality of the
learning process is least likely to be impacted
Getting To Know ADDIE: Part 5 - Evaluation
Wow, we’ve come a long way! Now, we are at the end of our
journey, and all that is left to us is to examine the final stage of the ADDIE
framework – Evaluation
Getting To Know ADDIE: Evaluation
We started our journey by studying the target audience,
formulating the learning goals, and performing technical analysis. We then
proceeded to choosing the format of the course and developing the educational
strategy. The next step was creating a prototype and getting busy developing
the course itself. In the previous installment we spoke about preparing the
teachers, learners, and the environment.
Let us take a look at the individual steps comprising the
final stage of the ADDIE framework, Evaluation.
Analysis phase
The Analysis Phase is also the part of the project where you identify the overall direction that the project will take through the creation of the project strategy documents. Gathering requirements is the main attraction of the Analysis Phase
SAMR
The Substitution Augmentation Modification Redefinition Model offers a method of seeing how computer technology might impact teaching and learning. It also shows a progression that adopters of educational technology often follow as they progress through teaching and learning with technology. While one might argue over whether an activity can be defined as one level or another, the important concept to grasp here is the level of student engagement. One might well measure progression along these levels by looking at who is asking the important questions. As one moves along the continuum, computer technology becomes more important in the classroom but at the same time becomes more invisibly woven into the demands of good teaching and learning.
Level
|
Definition
|
Examples
|
Functional Change
|
Substitution
|
Computer technology
is used to perform the same task as was done before the use of computers.
|
Students take a quiz
using a Google Form instead of using pencil and paper.
|
There is some
functional benefit here in that paper is being saved, students and teacher
can receive almost immediate feedback on student level of understanding of
material. This level starts to move
along the teacher / student centric continuum. The impact of immediate
feedback is that students may begin to become more engaged in learning.
|
Augmentation
|
Computer Technology
offers an effective tool to perform common tasks.
|
Students are asked
to write an essay around the theme "And This I Believe...". An
audio recording of the essay is made along with an original musical
soundtrack. The recording will be
played in front of an authentic audience such as parents, or college
admission counselors.
|
There is significant
functional change in the classroom. While all students are learning similar
writing skills, the reality of an authentic audience gives each student has a
personal stake in the quality of the work.
Computer technology is necessary for this classroom to function
allowing peer and teacher feedback, easy rewriting, and audio recording. Questions about writing skills increasingly
come from the students themselves.
|
Modification
|
This is the first
step over the line between enhancing the traditional goings-on of the
classroom and transforming the classroom. Common classroom tasks are being
accomplished through the use of computer technology.
|
A classroom is asked
to create a documentary video answering an essential question related to
important concepts. Teams of students take on different subtopics and
collaborate to create one final product.
Teams are expected to contact outside sources for information.
|
At this level,
common classroom tasks and computer technology exist not as ends but as
supports for student centered learning.
Students learn content and skills in support of important concepts as
they pursue the challenge of creating a
professional quality video.
Collaboration becomes necessary and technology allows such
communications to occur. Questions and
discussion are increasingly student generated
|
(SOURCES : GOOGLE IMAGE)
https://youtu.be/SC5ARwUkVQg
The 5 E's
The 5 E's is an instructional model based on the
constructivist approach to learning, which says that learners build or
construct new ideas on top of their old ideas. The 5 E's can be used with
students of all ages, including adults.
Each of the 5 E's describes a phase of learning, and each
phase begins with the letter "E": Engage, Explore, Explain,
Elaborate, and Evaluate. The 5 E's allows students and teachers to experience
common activities, to use and build on prior knowledge and experience, to
construct meaning, and to continually assess their understanding of a concept.
Engage: This phase of the 5 E's starts the process. An
"engage" activity should do the following:
Make connections between past and present learning
experiences
Anticipate activities and focus students' thinking on the
learning outcomes of current activities. Students should become mentally
engaged in the concept, process, or skill to be learned.
Explore: This phase of the 5 E's provides students with a
common base of experiences. They identify and develop concepts, processes, and
skills. During this phase, students actively explore their environment or
manipulate materials.
Explain: This phase of the 5 E's helps students explain the
concepts they have been exploring. They have opportunities to verbalize their
conceptual understanding or to demonstrate new skills or behaviors. This phase
also provides opportunities for teachers to introduce formal terms,
definitions, and explanations for concepts, processes, skills, or behaviors.
Elaborate: This phase of the 5 E's extends students'
conceptual understanding and allows them to practice skills and behaviors.
Through new experiences, the learners develop deeper and broader understanding
of major concepts, obtain more information about areas of interest, and refine
their skills.
Evaluate: This phase of the 5 E's encourages learners to
assess their understanding and abilities and lets teachers evaluate students'
understanding of key concepts and skill development.
Constructivism
Constructivism is a learning strategy that draws on students'
existing knowledge, beliefs, and skills. With a constructivist approach,
students synthesize new understanding from prior learning and new information.
The constructivist teacher sets up problems and monitors
student exploration, guides student inquiry, and promotes new patterns of
thinking. Working mostly with raw data, primary sources, and interactive
material, constructivist teaching asks students to work with their own data and
learn to direct their own explorations. Ultimately, students begin to think of
learning as accumulated, evolving knowledge. Constructivist approaches work
well with learners of all ages, including adults.
Student Role Vs Teacher Role
Roles of Students and Teachers
The developers of the 5E Model would educate teachers on how
the phases should be implemented in the classroom and what that would look like
in terms of roles for students and teachers. The following table highlights the
roles of both students and teachers during each phase of the 5E model.
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